Driving Simulator
Ongoing Unreal Engine 5 driving simulator with multi-scenario training, real cockpit hardware, wheel, pedals, shifter, and tuned force feedback.
Project details
- Built a tag-based input layer that cleanly maps wheel, pedal, and shifter hardware into gameplay systems.
- Added Blueprint events for signals, lights, wipers, mirrors, power/start, and brake lights so designers can wire features without C++ changes.
- Set up per-device input profiles plus force-feedback tuning so new wheels drop in with minimal integration effort.
- Bundled the input/events/profile capabilities into a UE5 plugin for reuse.
- Wrote concise quick-start docs and public headers marked up for Doxygen so API documentation generates automatically.
- Improved diagnostics with runtime logging, onscreen debug overlays, an editor panel, and an audit check that flags bad mappings early.
- Implemented brief and scoring UI widgets so operators can guide sessions and review results inside the sim.